Sony shows off spatial content creation system at CES
Sony announced development of an immersive spatial content creation system at CES, which includes an extrended reality (XR) head-mounted display equipped with 4K OLED Microdisplays and video see-through function, and a pair of controllers optimised for intuitive interaction with 3D objects and precise pointing.
Sony plans to collaborate with developers of a variety of 3D production software, including in the entertainment and industrial design fields. At launch, Sony will partner with Siemens on a solution for immersive design and collaborative product engineering using software from the Siemens Xcelerator open digital business platform.
This spatial content creation system, equipped with an XR head-mounted display with 4K OLED microdisplays and Sony’s proprietary rendering technology, enables real-time, high-definition and realistic rendering of textures of 3D objects and facial expressions of human characters. In addition to video see-through functionality and spatial recognition with six cameras and sensors in total, the system features a ring controller that allows users to intuitively manipulate objects in virtual space, as well as a pointing controller that enables precise pointing, allowing creators to craft in virtual space with controllers and keyboards, all while wearing the head-mounted display.
Creators will not only be able to see real-scale 3D models in an XR environment with the high-definition display, but also create and modify 3D models in it. Through integration with third party 3D creation applications, it also supports remote, real-time review between locations, making this an intuitive and immersive tool for the entire process of spatial content creation.
“Siemens is partnering with Sony to enable immersive engineering, a critical building block for the industrial metaverse. Together, we are creating an environment where it will be possible to experience the realities of physics, without the bounds of time to profoundly improve how our customers work and collaborate,” said Cedrik Neike, member of the managing board of Siemens AG and CEO of Siemens Digital Industries.
“We designed our Snapdragon XR2+ Gen 2 to deliver 4K display resolution, cutting-edge graphics, and unparalleled performance to enable creators to build innovative spatial content that will transform all industries for the better,” said Said Bakadir, senior director, product management of Qualcomm Technologies, Inc. “It’s exciting to see Sony enter the enterprise space with their spatial content creation system and utilize Snapdragon XR technologies to unleash more realistic, detailed, and precise mixed reality/VR experiences that will help developers and creators push forward an even more immersive future.”
The system includes a ring controller that allows users to intuitively manipulate objects in virtual space. It also comes with a pointing controller that enables stable and accurate pointing in virtual spaces, with optimized shape and button layouts for efficient and precise operation. By holding the pointing controller in the dominant hand and attaching the ring controller to the fingers of the other hand, creators can model 3D objects using both controllers and a keyboard, while wearing the head-mounted display.
The system will be available later in 2024. Sony and its partners will announce further details including specs, launch date and regions, pricing, sales channels, and software compatibility.
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